anv/pipeline: Be smarter about depth/stencil state
authorJason Ekstrand <jason.ekstrand@intel.com>
Fri, 9 Dec 2016 01:39:14 +0000 (17:39 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 14 Feb 2017 22:18:55 +0000 (14:18 -0800)
commit028e1137e67bb83ebb97a58d39033d76ce77f8ce
tree9c27d82c0fb6b4db827d91b703cf81a275fe5e76
parent215fed731808eb872083db2a61dbfb58c8149ea2
anv/pipeline: Be smarter about depth/stencil state

It's a bit hard to measure because it almost gets lost in the noise,
but this seemed to help Dota 2 by a percent or two on my Broadwell
GT3e desktop.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
src/intel/vulkan/genX_pipeline.c