radv: allocate larger shader memory slabs if needed
authorRhys Perry <pendingchaos02@gmail.com>
Tue, 14 Apr 2020 19:15:46 +0000 (20:15 +0100)
committerMarge Bot <eric+marge@anholt.net>
Fri, 24 Apr 2020 18:52:54 +0000 (18:52 +0000)
commit03568249f92eb1def932696e6ddc83fa305a7083
treed81ca3a5cf791491d71c4fa92e242b8254971f03
parent51363bd4751c2f8e388c229fe91507a7a181517c
radv: allocate larger shader memory slabs if needed

Fixes dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13 hang with ACO
(features needed for the test are implemented in a later commit)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4639>
src/amd/vulkan/radv_shader.c