mesa: use ctx->Driver.GetTexImage() to decompress base texture image
authorBrian Paul <brianp@vmware.com>
Fri, 9 Sep 2011 02:16:18 +0000 (20:16 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 9 Sep 2011 02:16:18 +0000 (20:16 -0600)
commit0386d9ac7782f51996ce8417083d32493b377003
tree4ede99044a8683d088c4d84267adc59406bb0ab4
parentc1b3faefc06ef6dfc9b0eb226f0a0af4dd6c6c9d
mesa: use ctx->Driver.GetTexImage() to decompress base texture image

This is a simple way to do the job and it removes one more use of
the soon-to-be-removed gl_texture_image::FetchTexelc() function.
src/mesa/main/mipmap.c