i965/gen6 depth surface: calculate minimum array element being rendered
authorJordan Justen <jordan.l.justen@intel.com>
Tue, 9 Jul 2013 22:24:56 +0000 (15:24 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Sat, 16 Aug 2014 03:11:41 +0000 (20:11 -0700)
commit039eb81abf4fab94e787ddd4d5ca4133f7af9c1c
tree5fac62501363ee6123b81467cdbb159e5b344436
parentcfa19af966f52a153502f8296493b7b08960f7f5
i965/gen6 depth surface: calculate minimum array element being rendered

(a23cfb8 for gen6)

In layered rendering this will be 0. Otherwise it will be the
selected slice.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/gen6_blorp.cpp
src/mesa/drivers/dri/i965/gen6_depth_state.c