vc4: Keep the validated shader around for the simulator execution.
authorEric Anholt <eric@anholt.net>
Tue, 28 Jul 2015 17:11:08 +0000 (10:11 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 29 Jul 2015 02:35:26 +0000 (19:35 -0700)
commit044f7bbda077ea7029fb1004183b29127307bd84
tree93a1002a8907fcf8d372d01d48ff2586f4e50d93
parent22954db71cd1d8d9ef6e5a16f568e4b3c7845777
vc4: Keep the validated shader around for the simulator execution.

This more closely matches the kernel behavior on shader validation now.
src/gallium/drivers/vc4/kernel/vc4_validate.c
src/gallium/drivers/vc4/vc4_simulator.c
src/gallium/drivers/vc4/vc4_simulator_validate.h