draw: don't use llvm engine when geometry shaders active
authorKeith Whitwell <keithw@vmware.com>
Mon, 7 Jun 2010 18:35:31 +0000 (19:35 +0100)
committerKeith Whitwell <keithw@vmware.com>
Mon, 7 Jun 2010 18:38:30 +0000 (19:38 +0100)
commit045174b6853608f1f17194115da570067b4ce121
tree9c53300f832648980a2b8d23d41c9328db3a20d6
parentc9c6b56e48d5712e24dab7cdc00d48e1cfc518d9
draw: don't use llvm engine when geometry shaders active

They aren't implemented for llvm.
src/gallium/auxiliary/draw/draw_pt.c