r600g: use full range of VS resources for vertex samplers
authorAlex Deucher <alexdeucher@gmail.com>
Fri, 19 Nov 2010 20:51:24 +0000 (15:51 -0500)
committerAlex Deucher <alexdeucher@gmail.com>
Fri, 19 Nov 2010 20:51:24 +0000 (15:51 -0500)
commit04ffbe1ac6a82ac5cce843afa15ffdfa4ef78103
tree676077396f299cfdb8276be14ac6f07b7b74ad6c
parent4afd0683854ac1cfbe7118232b5e344c83d4b0c2
r600g: use full range of VS resources for vertex samplers

Now that we have fetch shaders, the full range of VS resources
can be used for sampling.
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c