glsl: Require geometry shader inputs to be arrays.
authorPaul Berry <stereotype441@gmail.com>
Wed, 10 Apr 2013 14:04:33 +0000 (07:04 -0700)
committerPaul Berry <stereotype441@gmail.com>
Fri, 2 Aug 2013 03:22:48 +0000 (20:22 -0700)
commit05234e707bb811e3807d260c1c6cac59a4f1820f
tree97cbce97b0545e600ad314f2da4ed6c13e71b714
parentfc5fa56c86df066514e1ca4eff16c1f179884188
glsl: Require geometry shader inputs to be arrays.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/ast_to_hir.cpp