vk/device: Use bias rather than layers for computing binding table size
authorJason Ekstrand <jason.ekstrand@intel.com>
Sat, 16 May 2015 17:42:51 +0000 (10:42 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Sat, 16 May 2015 17:42:53 +0000 (10:42 -0700)
commit057bef8a84aaa783bec279b1c08b7a716dcb410c
treea9e48c48cd41185d1e9a22e2892f23c106af6cba
parent22e61c9da4cf81d2a3ce753cb6cfd2d74aac8e47
vk/device: Use bias rather than layers for computing binding table size

Because we statically use the first 8 binding table entries for render
targets, we need to create a table of size 8 + surfaces.
src/vulkan/device.c