draw llvm: hook up the generated function into the draw elts path
authorZack Rusin <zackr@vmware.com>
Thu, 8 Apr 2010 14:53:21 +0000 (10:53 -0400)
committerZack Rusin <zackr@vmware.com>
Thu, 8 Apr 2010 14:53:21 +0000 (10:53 -0400)
commit074084d5639dc0eba93d3497a5618e018b8b7433
treec834f7755dd3dd61e52e07adab20b4f881bfcce9
parent3ceafcf143d2e0cf73ecf116a2391e540873ca18
draw llvm: hook up the generated function into the draw elts path

we were only using the jited function in the linear case, now drawelts
correctly uses the same path. it results in a significant gain in
real world apps (openarena went from 23fps to 29fps)
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c