i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shaders
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 6 Aug 2015 21:26:47 +0000 (14:26 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 12 Aug 2015 21:12:47 +0000 (14:12 -0700)
commit078aef0e97bf7e0cc8fae4d541d5035ff6c29ad7
tree1d0163d62ac9a1343a4ecf514fb731fe063e86f1
parent91698d1206b86ef1710291213145275a2dd06dd7
i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shaders

Shader-db results for vec4 programs using NIR on HSW:

   total instructions in shared programs: 1838157 -> 1828469 (-0.53%)
   instructions in affected programs:     275978 -> 266290 (-3.51%)
   helped:                                2827
   HURT:                                  244
   GAINED:                                0
   LOST:                                  0

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
src/mesa/drivers/dri/i965/brw_shader.cpp