vk/compiler: Set the binding table texture_start
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 14 May 2015 05:12:01 +0000 (22:12 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 14 May 2015 05:23:30 +0000 (22:23 -0700)
commit07943656a7e0cadc6252621e877ed38937f67b91
tree17a9b24a3e0b378876119cd00687925bbca24a8c
parentcd197181f28d683b0032828f67fbeab768920789
vk/compiler: Set the binding table texture_start

This is by no means a complete solution to the binding table problems.
However, it does make texturing actually work.  Before, we were texturing
from the render target since they were both starting at 0.
src/vulkan/compiler.cpp