In vertex shaders also expect the template to be stack allocated
authorZack Rusin <zack@tungstengraphics.com>
Wed, 3 Oct 2007 16:00:52 +0000 (12:00 -0400)
committerZack Rusin <zack@tungstengraphics.com>
Wed, 3 Oct 2007 16:01:18 +0000 (12:01 -0400)
commit07cd46d111b063ed37391ad7c316db9d7927ad03
treeb135f42818024aec5dbdf662f191f8ddb7fb18a6
parentb46926c4beff4ac14ac0cf2e3bc52f8118ed4d2a
In vertex shaders also expect the template to be stack allocated
structure so allocate a private copy of it.
src/mesa/pipe/softpipe/sp_state_fs.c