gen7 depth surface: calculate LOD being rendered to
authorJordan Justen <jordan.l.justen@intel.com>
Tue, 9 Jul 2013 22:19:55 +0000 (15:19 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Sun, 4 Aug 2013 18:52:37 +0000 (11:52 -0700)
commit08ef1dde1b7129463e8b603fd35df86646995232
tree67c200263cc195823daf8cea66caedc34af29c79
parentbc1acaa4269f027b1b64a640f93df7a5c408cc17
gen7 depth surface: calculate LOD being rendered to

This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mesa/drivers/dri/i965/gen7_blorp.cpp
src/mesa/drivers/dri/i965/gen7_misc_state.c