r300g: remove any traces of depth_clamp
authorMarek Olšák <maraeo@gmail.com>
Mon, 24 Jan 2011 12:29:19 +0000 (13:29 +0100)
committerMarek Olšák <maraeo@gmail.com>
Mon, 24 Jan 2011 12:32:52 +0000 (13:32 +0100)
commit09109c11d9efd78c0f87fc55911e03eda5fd980b
tree325fca08e1fdf8f00a0c5733a4be8b3ef325f798
parentd78a984baa602a9bbb07622b669deea3069d2ab3
r300g: remove any traces of depth_clamp

I couldn't make it work.

GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and
VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they
also add regressions like random graphics corruptions in some games.
src/gallium/drivers/r300/r300_screen.c
src/gallium/drivers/r300/r300_state.c