intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
authorNanley Chery <nanley.g.chery@intel.com>
Tue, 10 Jan 2017 20:06:42 +0000 (12:06 -0800)
committerNanley Chery <nanley.g.chery@intel.com>
Fri, 13 Jan 2017 04:52:19 +0000 (20:52 -0800)
commit09948151ab1d5184b4dd9052bb1f710fa1e00a7b
treea044fa44354ae5b5650dd5171ed9b904dccddc08
parentf0bdd13fdbc0bec1119b296d99820899183e26ab
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP

We'll be switching to layout-transition based resolves which can occur
outside of a render pass. Add this sequence to BLORP, as using BLORP
will enable emitting depth stencil state outside of a render pass (among
other benefits). The depth buffer extent is ignored to enable eventual
usage in VkCmdClearAttachments().

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/intel/blorp/blorp_genX_exec.h