Compute quad.facing from prim->det and polygon winding.
authorBrian <brian.paul@tungstengraphics.com>
Wed, 11 Jul 2007 15:52:00 +0000 (09:52 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 11 Jul 2007 15:52:00 +0000 (09:52 -0600)
commit0ac0fb91bd711ec80a058ab23bfe8011baa0a487
treed1cc3789149dadcbd212d82e54a39d81f21ed662
parent73daa688541ec88119804ad190ce5b429e50ea44
Compute quad.facing from prim->det and polygon winding.

Updated comments/questions about area vs. prim->det.
src/mesa/pipe/softpipe/sp_headers.h
src/mesa/pipe/softpipe/sp_prim_setup.c