lima: decode depth/stencil write bits in RSW
authorVasily Khoruzhick <anarsoul@gmail.com>
Sun, 15 Mar 2020 19:09:30 +0000 (12:09 -0700)
committerMarge Bot <eric+marge@anholt.net>
Wed, 18 Mar 2020 08:36:17 +0000 (08:36 +0000)
commit0c41937440276498b76c30657bc8d884ed8220db
treed229db8c9e685bf36e264303205777c25482d543
parent9205762caece0c4b9ecea3d56f72c6980935633a
lima: decode depth/stencil write bits in RSW

Now that we know the bits that are responsible for enabling depth/stencil
writes in shader we can decode them properly.

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4197>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4197>
src/gallium/drivers/lima/lima_parser.c