i965: Use a const nir_shader in backend_shader
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 6 Oct 2015 02:26:02 +0000 (19:26 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Mon, 19 Oct 2015 15:47:03 +0000 (08:47 -0700)
commit0ca401327ef9e280b3a8b008f1e41477afec3a35
tree99d4962fc3c40395143f701ff0977c82a2d479e4
parent8f1d968704858d78d7e78a6b88db3ea2bc0cf749
i965: Use a const nir_shader in backend_shader

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/brw_fs.h
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_shader.h
src/mesa/drivers/dri/i965/brw_vec4.h
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
src/mesa/drivers/dri/i965/brw_vs.h
src/mesa/drivers/dri/i965/gen6_gs_visitor.h