radeonsi: reduce the number of generics for shader IO unique indices
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Wed, 10 May 2017 11:22:10 +0000 (13:22 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 12 May 2017 08:46:06 +0000 (10:46 +0200)
commit0dd8aa44b3d08e33574bbc528188d9bb4ea8f7d3
tree2e2ef7629f4286cb7c587dfadea0893ed81fb9f6
parent90339fabd7845c09aa73ea8516ad756103b2548a
radeonsi: reduce the number of generics for shader IO unique indices

This is a high as possible while still allowing to merge the bitfields
with the next commit.

For OpenGL, 32 would be sufficient. Nine apparently uses (much!) higher
indices than. Indices that are out of bound don't hurt for VS-PS
pipelines, except that the VS output kill optimization is not applied.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeonsi/si_shader.h