freedreno: remove int sampler shader variants
authorRob Clark <robclark@freedesktop.org>
Mon, 8 Jun 2015 18:23:49 +0000 (14:23 -0400)
committerRob Clark <robclark@freedesktop.org>
Sun, 21 Jun 2015 12:00:58 +0000 (08:00 -0400)
commit0f008082b184072159e5aedc7fc103efba8740ed
tree1c866694c87af6b7d38e67d3fd03480eeb6bca8e
parent457f7c2a2a93b45396ac66e0d4b3896d2db8fdf3
freedreno: remove int sampler shader variants

We get this information from NIR (which gets it from sview decl in tgsi
when translating from tgsi), so no need to maintain shader variants for
this.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/a3xx/fd3_context.h
src/gallium/drivers/freedreno/a3xx/fd3_draw.c
src/gallium/drivers/freedreno/a3xx/fd3_texture.c
src/gallium/drivers/freedreno/a4xx/fd4_context.h
src/gallium/drivers/freedreno/a4xx/fd4_draw.c
src/gallium/drivers/freedreno/a4xx/fd4_texture.c
src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
src/gallium/drivers/freedreno/ir3/ir3_shader.h