st/mesa: use correct pipe functions to create tess shaders
authorMarek Olšák <marek.olsak@amd.com>
Thu, 11 Feb 2016 15:40:54 +0000 (16:40 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 11 Feb 2016 15:56:28 +0000 (16:56 +0100)
commit0f235c960c8a564ff8817835716e8f377b2f5f16
treed6ceae865c6fa5b5ba8c40b3c757a19e05ad6f64
parent100796c15c3a1467d03abc424e6f1494da02f376
st/mesa: use correct pipe functions to create tess shaders

Broken by one of my cleanups. Spotted by luck.

Radeonsi doesn't care, because all shader create callbacks go to the same
function.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/state_tracker/st_atom_shader.c
src/mesa/state_tracker/st_program.c
src/mesa/state_tracker/st_program.h