glsl: propagate max_array_access through function calls
Fixes a bug where if an uniform array is passed to a function the accesses
to the array are not propagated so later all but the first vector of the
uniform array are removed in parcel_out_uniform_storage resulting in
broken shaders and out of bounds access to arrays in
brw::vec4_visitor::pack_uniform_registers.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-and-Tested-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dominik Behr <dbehr@chromium.org>