mesa: support for GLSL 1.20 array types
authorBrian Paul <brian.paul@tungstengraphics.com>
Mon, 24 Nov 2008 22:28:21 +0000 (15:28 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 24 Nov 2008 22:28:21 +0000 (15:28 -0700)
commit0fab514ff5e7887767936427b5e02b676abebf3a
tree38a1fddc8a2958e55c996d4b12a06beccdc9e10a
parentb730d0d3e9b202b17a0815cb820fc9905f35cb98
mesa: support for GLSL 1.20 array types

This allows syntax like "float[8] foo, bar;"
src/mesa/shader/slang/library/slang_120_core_gc.h
src/mesa/shader/slang/library/slang_builtin_120_common_gc.h
src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h
src/mesa/shader/slang/library/slang_common_builtin_gc.h
src/mesa/shader/slang/library/slang_core_gc.h
src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
src/mesa/shader/slang/library/slang_shader.syn
src/mesa/shader/slang/library/slang_shader_syn.h
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/shader/slang/slang_compile.c
src/mesa/shader/slang/slang_compile_variable.h