svga: allow TGSI_TEXTURE_CUBE_ARRAY in emit_tg4()
authorBrian Paul <brianp@vmware.com>
Fri, 17 Nov 2017 18:18:38 +0000 (11:18 -0700)
committerBrian Paul <brianp@vmware.com>
Mon, 10 Sep 2018 19:07:30 +0000 (13:07 -0600)
commit0fc6c17bf214708cf1729ec7ed08ec48b1bea3ea
tree1b5e9712e0b45064d8ae09bb213c15fc73dab865
parent3467a274e0761f90a73dff65cd20c767d1f12632
svga: allow TGSI_TEXTURE_CUBE_ARRAY in emit_tg4()

Technically, SM4.1 doesn't support cube map arrays, but our backend
renderers actually do.  This allows the Piglit textureGather cube
map array tests to pass.

Tested with GLrenderer, DX11renderer and SWrenderer.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
src/gallium/drivers/svga/svga_tgsi_vgpu10.c