glsl: add tessellation shader defines and built-in variables.
authorFabian Bieler <fabianbieler@fastmail.fm>
Thu, 20 Mar 2014 21:41:40 +0000 (22:41 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 22 Jul 2015 22:59:26 +0000 (00:59 +0200)
commit1036b024d4c8ce2376ac41219dfda01d5a59b3ef
treeda4b0962904769b9c904604689e4527e17036f23
parent497eb295838baccde1420adfcc4ef7e8fdddd774
glsl: add tessellation shader defines and built-in variables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/builtin_variables.cpp
src/glsl/glcpp/glcpp-parse.y
src/glsl/shader_enums.h
src/mesa/main/mtypes.h
src/mesa/program/prog_print.c