When lighting is enabled, but no lights are enabled, the scenecolor
authorKeith Whitwell <keith@tungstengraphics.com>
Thu, 12 May 2005 08:54:13 +0000 (08:54 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Thu, 12 May 2005 08:54:13 +0000 (08:54 +0000)
commit10432bcc0a2c89916bc98921bcf01e0fbb422dc5
tree6e6836c9a0826265dba0d0e4b4b863002999aae5
parent69a2f7cdd53f022dcac541a0e03317e105a85494
When lighting is enabled, but no lights are enabled, the scenecolor
becomes the result of lighting.  When lighting is disabled,
pass-through incoming color value.  Likewise, pass through incoming
texture values.  (Based on patch by Aapo Tahkola)

Add compile-time configuration to switch between DP4 and MUL/MAD for
matrix-vector multiplications.
src/mesa/tnl/t_vp_build.c