glsl: don't try to load/store buffer object values in the cache
authorTimothy Arceri <timothy.arceri@collabora.com>
Thu, 2 Jun 2016 04:13:26 +0000 (14:13 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Fri, 17 Feb 2017 00:18:43 +0000 (11:18 +1100)
commit1183eb487f65cc8f101578866c404026d6b6dfaa
treeb7756d4ded0dc77b64034394ed76d6cf215cb137
parentcad1a9bfde61b634d95041d02f527093fd590677
glsl: don't try to load/store buffer object values in the cache

Also add an assert to catch buffer overflows.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/shader_cache.cpp