radv: use 3d shader for gfx9 copies if dst is 3d
authorDave Airlie <airlied@redhat.com>
Mon, 3 Dec 2018 04:38:28 +0000 (14:38 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 4 Dec 2018 00:42:31 +0000 (10:42 +1000)
commit1363a47c9c4f8482fea9e8a2582a1d8e9db0e8a6
tree0aaceba306c32d06b69a3c6f154d2f2e56d079b0
parent12e35a64c005b0c08ee83dbde11f7a11764c0437
radv: use 3d shader for gfx9 copies if dst is 3d

This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.

Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/amd/vulkan/radv_meta_bufimage.c