glsl: number of active shader storage blocks must be within allowed limits
authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Wed, 22 Apr 2015 14:58:45 +0000 (16:58 +0200)
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Fri, 25 Sep 2015 06:39:22 +0000 (08:39 +0200)
commit138e4ae8aee3c13e83c732ba0f6d705e8001050c
tree6ccefadede4cda09c02886314170fc8024b301b7
parenta7b4ab45d08d8469daefb9f2af34ad6860b9fc3b
glsl: number of active shader storage blocks must be within allowed limits

Notice that we should differentiate between shader storage blocks and
uniform blocks, since they have different limits.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
src/glsl/linker.cpp