mesa: call glColorMask(1,1,1,1) before glClear()
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 14 Mar 2008 17:35:57 +0000 (11:35 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 14 Mar 2008 17:35:57 +0000 (11:35 -0600)
commit14150bc8567cf424fc3a635a33f05213505681be
tree94c5059247e4ff9d4de3ded9b95407f997cf0f0e
parent9de9e1fe8c3f87fe672aed074348f07107fa3cec
mesa: call glColorMask(1,1,1,1) before glClear()

Without this, second and subsequent redraws rendered incorrectly.
Plus comments.
progs/trivial/tri-mask-tri.c