freedreno/a6xx: emit shader names in debug builds
authorRob Clark <robdclark@chromium.org>
Wed, 13 May 2020 16:54:57 +0000 (09:54 -0700)
committerMarge Bot <eric+marge@anholt.net>
Tue, 16 Jun 2020 20:56:15 +0000 (20:56 +0000)
commit1418ea0d0015d6bf8a5256668f4485ae22ffbc0a
tree7006c2d0a3f7453bf9887d57952fabb248b636a4
parent541c288b5f8b8b579a00460b7343784ae9cdbde9
freedreno/a6xx: emit shader names in debug builds

To simplify mapping a shader in a cmdstream trace back to glsl.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5280>
src/gallium/drivers/freedreno/a6xx/fd6_program.c