Compute need_z and need_w properly and use the correct const/linear/perspective inter...
authorBrian <brian.paul@tungstengraphics.com>
Tue, 24 Jul 2007 20:44:44 +0000 (14:44 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 24 Jul 2007 20:44:44 +0000 (14:44 -0600)
commit1475d74cfba634cf24da30e48fe66de9c2d75d55
treeed4c00312a635df33c21c85064bfb50cf2369fd7
parent2de4c7573efe7bdccea48448c37a9f28124b8df7
Compute need_z and need_w properly and use the correct const/linear/perspective interpolation in shade_quad().
src/mesa/pipe/softpipe/sp_quad_fs.c
src/mesa/pipe/softpipe/sp_state_derived.c