glsl: Allow _textureCubeArrayShadow function to accept ir_texture_opcode
authorPaulo Zanoni <paulo.r.zanoni@intel.com>
Thu, 25 Jul 2019 17:57:43 +0000 (10:57 -0700)
committerSagar Ghuge <sagar.ghuge@intel.com>
Tue, 30 Jul 2019 17:42:20 +0000 (10:42 -0700)
commit154c789ad5510de12456507223515861e9e7900a
tree901a3e3b2eb6d09d5d023efbc17a365873a6abbd
parentd80a74fb99cc16fb09a28ffba73cd88b260e011b
glsl: Allow _textureCubeArrayShadow function to accept ir_texture_opcode

This will be used to support one of the function from
Ext_texture_shadow_lod specification.

With the help of Sagar, Ian and Ivan.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/builtin_functions.cpp