glsl: Fix bad indentation in bit_logic_result_type().
authorKenneth Graunke <kenneth@whitecape.org>
Wed, 21 Oct 2015 02:51:56 +0000 (19:51 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 21 Oct 2015 04:25:11 +0000 (21:25 -0700)
commit156b7d3113757eb437dfcfa3ca7ef9b03f3097b2
treecce9fe5c0e96d7b3ba0d2c33495d423d3429634e
parentfd01840c0bd3b22d058a65a17ad30e3b45813b60
glsl: Fix bad indentation in bit_logic_result_type().

The first level of indentation was using 4 spaces.  Mesa uses 3.

Trivial.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/ast_to_hir.cpp