glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.
authorCarl Worth <cworth@cworth.org>
Tue, 3 Aug 2010 00:27:56 +0000 (17:27 -0700)
committerCarl Worth <cworth@cworth.org>
Tue, 3 Aug 2010 00:27:56 +0000 (17:27 -0700)
commit1575070bfeedbc7decb7e44ac81abaeec0497a07
tree04012ac44b23c94a35dcb5ed8878136cacf3834b
parent42f3e7b6d7b42218feafe85a2328d8ce86fcce93
glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.

This is a zero-ing function, (like calloc), to avoid bugs due to
accessing uninitialized values. Thanks to valgrind for noticing the
use of uninitialized values.
src/glsl/ast.h