glsl/mesa: move duplicate shader fields into new struct gl_shader_info
authorTimothy Arceri <timothy.arceri@collabora.com>
Thu, 30 Jun 2016 04:44:59 +0000 (14:44 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Thu, 30 Jun 2016 06:51:25 +0000 (16:51 +1000)
commit1591e668e162daf4057a0d44df4e70f19b94fc76
tree2d6482014ef8ca198bd15d578d6ffbd2ff32d2da
parentfd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853
glsl/mesa: move duplicate shader fields into new struct gl_shader_info

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/compiler/glsl/glsl_parser_extras.cpp
src/compiler/glsl/glsl_to_nir.cpp
src/compiler/glsl/link_varyings.cpp
src/compiler/glsl/linker.cpp
src/mesa/drivers/dri/i965/brw_tcs.c
src/mesa/main/api_validate.c
src/mesa/main/ff_fragment_shader.cpp
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.c
src/mesa/state_tracker/st_glsl_to_tgsi.cpp