mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 8 Oct 2015 22:59:56 +0000 (15:59 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Mon, 19 Oct 2015 15:47:03 +0000 (08:47 -0700)
commit16619477bc800d32b5bf2f38dd544960cf66c284
tree561532a5ba668a0712c81541fad5a541d39245af
parent5d4bc5ec1339fcdafae957e3473f3c2c9931bb23
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/glsl/nir/shader_enums.h
src/mesa/main/mtypes.h