mesa: Unify glEdgeFlagPointer data type.
authorMathias Fröhlich <mathias.froehlich@web.de>
Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)
committerMathias Fröhlich <mathias.froehlich@web.de>
Wed, 21 Nov 2018 05:27:19 +0000 (06:27 +0100)
commit182ed6de8c18543682029585b1a69491791e55d4
treebde8e33a5a0984d919b5ee49cd4b08a532881705
parent1b743e29666fde9ddc38c447118ecdcc38989eb5
mesa: Unify glEdgeFlagPointer data type.

Use GL_UNSIGNED_BYTE as initialization data type
for the edge flag vertex attribute array. The same datatype
is used in the glEdgeFlagPointer function when setting the
array pointer.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
src/mesa/main/arrayobj.c