intel/compiler: Heap-allocate temporary storage
authorMatt Turner <mattst88@gmail.com>
Mon, 10 Dec 2018 19:50:55 +0000 (11:50 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 10 Jan 2019 00:42:41 +0000 (16:42 -0800)
commit18b4e87370d3ebb9d7dbb51e58b2da1b64a2227f
tree6ea309c61701b55ce689a9041a7b80999785481e
parent622d4291287b8dfad612b92945abd39e767a7b15
intel/compiler: Heap-allocate temporary storage

Shaders containing software implementations of double-precision
operations can be very large such that we cannot stack-allocate
an array of grf_count*16.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/intel/compiler/brw_schedule_instructions.cpp