mesa: remove the gl_sl_pragmas structure
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 22 Apr 2015 16:30:30 +0000 (09:30 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 22 Apr 2015 23:00:35 +0000 (16:00 -0700)
commit1948880720a631f959c6fa7f5bc533f26619a31a
tree396edb692afd666e1a38f4ef8cb2fd1d9f0c11d2
parentae3870df7043861632aa553e12cc9284a9aef827
mesa: remove the gl_sl_pragmas structure

This code was added by Brian Paul in 2009 but, as far as Matt and I can
tell, it's been dead ever since the new GLSL compiler was added.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/glsl/standalone_scaffolding.cpp
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c