mesa/st: Expose compute shaders when NIR support is advertised.
authorEric Anholt <eric@anholt.net>
Thu, 6 Dec 2018 00:08:12 +0000 (16:08 -0800)
committerEric Anholt <eric@anholt.net>
Thu, 13 Dec 2018 19:44:47 +0000 (11:44 -0800)
commit19ffcba161e56566611e546b73e21f498be63fa5
treeefbc5f2f6f21b5541d8f3d4427644aa5caf1b95e
parentb3f2b03ece06327276b183d34fc6f94a2424f094
mesa/st: Expose compute shaders when NIR support is advertised.

We have a NIR path, and V3D doesn't have TGSI input for compute (only what
TTN can handle for the various gallium-internal shaders).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/gallium/auxiliary/cso_cache/cso_context.c
src/mesa/state_tracker/st_extensions.c