Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 16 Nov 2005 04:09:26 +0000 (04:09 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 16 Nov 2005 04:09:26 +0000 (04:09 +0000)
commit1a5f1bdb428ea3ded1e77796590014f89fe78f77
treef0acd33352c709acb37c8b279a3251d3c46ebace
parent909e8a7abbce61de467e059d9be57a1f32a3d344
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer.  The former may be wrappers
around combined depth/stencil renderbuffers attached at the later points.
src/mesa/main/teximage.c
src/mesa/swrast/s_buffers.c
src/mesa/swrast/s_copypix.c
src/mesa/swrast/s_depth.c
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_stencil.c
src/mesa/swrast/s_texstore.c
src/mesa/swrast/s_triangle.c
src/mesa/swrast/s_zoom.c