mesa: Make the program texel offsets limits available with GLSL 1.30.
authorEric Anholt <eric@anholt.net>
Sat, 15 Oct 2011 20:25:51 +0000 (13:25 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 18 Oct 2011 18:14:23 +0000 (11:14 -0700)
commit1b45d68c117d716adb488dcaac16e0834e2471ba
tree1e6156bb447750e58fa34bf51a227a59b64ea186
parent5625f78cd7e69aa90495d34088a47aa71d076fd2
mesa: Make the program texel offsets limits available with GLSL 1.30.

It was previously under gpu_shader4, but I'm pretty sure everyone's
going to be doing GLSL 1.30 first (since gpu_shader4 is basically 1.30
plus a bunch of extra stuff).

Fixes piglit glsl-1.30/texel-offset-limits.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/get.c