r600g: put constant buffer state into an array indexed by shader type
authorMarek Olšák <maraeo@gmail.com>
Sun, 9 Sep 2012 22:56:45 +0000 (00:56 +0200)
committerMarek Olšák <maraeo@gmail.com>
Thu, 13 Sep 2012 18:18:44 +0000 (20:18 +0200)
commit1bce17ee01fb2ad77e37a600c2cacda57d0067ef
tree9fd51779ab7d541bd948698ed9c781f5dd148281
parent3bffd8a5eb30d993c7f56a12b9936e17fb4523de
r600g: put constant buffer state into an array indexed by shader type

to easily and robustly handle multiple shader stages

Reviewed-by: Jerome Glisse <jglisse@redhat.com>
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_buffer.c
src/gallium/drivers/r600/r600_hw_context.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_state_common.c