glsl2: Fix stack smash when ternary selection is used.
authorAras Pranckevicius <aras@unity3d.com>
Thu, 29 Jul 2010 12:35:22 +0000 (15:35 +0300)
committerEric Anholt <eric@anholt.net>
Sat, 31 Jul 2010 19:00:01 +0000 (12:00 -0700)
commit1c325af4d6b907e0a47ab7f868a2a78f054f153f
treeaff3244068dc7e3a6444aaa6dcc7e26c5e12196f
parent3fa1b85196b7d57c6c139e62000ac519b1b2320c
glsl2: Fix stack smash when ternary selection is used.
src/glsl/ast_to_hir.cpp