mesa: Use separate indices for UBO & SSBO during binding
authorJordan Justen <jordan.l.justen@intel.com>
Sat, 24 Oct 2015 00:08:33 +0000 (17:08 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Fri, 8 Jan 2016 21:11:31 +0000 (13:11 -0800)
commit1d54ac6c9f41df240497e96770415b019ffdc6b3
tree215cae9d30dd7dfbc4eac2a5d97c26d293e64c44
parentcf66a8ffb75a7881f03222b2345c77f3b0be7e64
mesa: Use separate indices for UBO & SSBO during binding

Previously we were treating the binding index for Uniform Buffer
Objects and Shader Storage Buffer Objects as being part of the
combined BufferInterfaceBlocks array.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93322
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/mesa/main/uniforms.c