glsl/builtins: Don't use ir_binop_dot on floating point values.
authorKenneth Graunke <kenneth@whitecape.org>
Wed, 8 Sep 2010 06:21:22 +0000 (23:21 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 8 Sep 2010 19:09:41 +0000 (12:09 -0700)
commit1f7e6e1e724150e5e7309bdb781d7873bcc13687
tree3266e735a4725c8bae35b40ca55ab7c6a7460cb2
parent84160a0454b17306e6b9bff5b6e50e54959c5680
glsl/builtins: Don't use ir_binop_dot on floating point values.

ir_binop_dot is only defined for vector types.  Use ir_binop_mul.
src/glsl/builtins/ir/dot
src/glsl/builtins/ir/faceforward
src/glsl/builtins/ir/reflect
src/glsl/builtins/ir/refract