glsl: Allow geometry shader input instance arrays to be unsized.
authorPaul Berry <stereotype441@gmail.com>
Wed, 24 Jul 2013 21:57:24 +0000 (14:57 -0700)
committerPaul Berry <stereotype441@gmail.com>
Fri, 2 Aug 2013 03:24:32 +0000 (20:24 -0700)
commit20ae8e0c9168d900246d5940e07cf668dba8f0ce
tree009d51a6fa381d0ec3b2e26de7f57c7793d97aad
parentc1f1d8522c4650f55fac3a57466c9788f80f82f6
glsl: Allow geometry shader input instance arrays to be unsized.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/ast.h
src/glsl/ast_to_hir.cpp
src/glsl/glsl_parser.yy