mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.
authorEric Anholt <eric@anholt.net>
Fri, 12 Nov 2010 20:04:09 +0000 (12:04 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 11 Mar 2011 20:55:14 +0000 (12:55 -0800)
commit20f7a6f11aef492d5ca13e8ba9525eb2961d483c
tree9ab33a32d4c81db4986988207ca86fc49dbfc95f
parentcdacca4868bbfe2e39f72d524556e7b2c7200ba5
mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.

For fixed function fragment processing in GLSL IR, we want to be able
to reference this state value.  gl_* not explicitly permitted is
reserved, so using this variable name internally shouldn't be any
issue.
src/glsl/builtin_variables.h
src/mesa/main/uniforms.c